Team Size: 14
This was my third group project at Future Games which we worked on for around 7 weeks. This project focused on creating a survival-exploration game in a cold environment, designed around environmental challenges and mechanics. The team used Unreal Engine (Blueprints and C++) along with Perforce, Jira, and Miro for version control and planning.
Developed core gameplay systems such as compass logic, thin ice mechanic (using Unreal's Chaos system), fall damage, and save/load functionality.
Built a state machine for scene switching and implemented some UI elements.
Worked alot on optimizing and creating collision for assets and provided general support for debugging and technical fixes.
What i learnedThis project deepened my experience with Unreal Engine (both Blueprints and C++), particularly with physics-based systems like the Chaos framework. It also improved my ability to structure complex gameplay systems, collaborate across disciplines, and polish mechanics for a more immersive player experience. Learned to debugg stupid unreal errors and bugs :/
Thin Ice Mechanic
A dynamic ice surface that weakens over time as the player stands on it. The system applies progressive damage, plays escalating cracking sounds, and fractures using Chaos Geometry Collections once a randomized break threshold is reached. The ice collapses directionally based on player movement and respawns after a delay, allowing reuse in traversal and puzzle scenarios.
- code at View Code Samples