Cold Signal
Trailer
Team Size: 14
This was my third group project at Future Games which we worked on for around 7 weeks. This project focused on creating a survival-exploration game in a cold environment, designed around environmental challenges and mechanics. The team used Unreal Engine (Blueprints and C++) along with Perforce, Jira, and Miro for version control and planning.
My contributions
Developed core gameplay systems such as compass logic, thin ice mechanic (using Unreal's Chaos system), fall damage, and save/load functionality.
Built a state machine for scene switching and implemented some UI elements.
Worked alot on optimizing and creating collision for assets and provided general support for debugging and technical fixes.
What i learnedThis project deepened my experience with Unreal Engine (both Blueprints and C++), particularly with physics-based systems like the Chaos framework. It also improved my ability to structure complex gameplay systems, collaborate across disciplines, and polish mechanics for a more immersive player experience. Learned to debugg stupid unreal errors and bugs :/
Thin Ice Mechanic
A dynamic ice surface that weakens over time as the player stands on it. The system applies progressive damage, plays escalating cracking sounds, and fractures using Chaos Geometry Collections once a randomized break threshold is reached. The ice collapses directionally based on player movement and respawns after a delay, allowing reuse in traversal and puzzle scenarios.
- code at View Code Samples